

The environments are punctuated with a “seagull” photo mode that allows for fantastic shots from brilliant heights and angles to display the beautifully crafted take on Berlin. The story progression keeps the barriers simplistic, with orb-collecting puzzles to continue the memory narrative or dangerous heights to ascend. One false move and you’re eaten alive in a fearsome fashion.

The gameplay has light, low-stakes platforming across the submerged city, all the while avoiding the personified forms of Kay’s internal dread such as giant killer fish, devilish fiends, and trollish mollusks in giant conches. Using basic 3D platforming and puzzle solving (collecting glowing orbs to progress), Kay addresses her inner anxieties and interpersonal memories.

The world is limited to a few key environments, but they are reused effectively by covering them in a desert theme, submerging them, or employing other environmental effects. You control her adventures as she swims, jumps, and rides a motorboat to uncover her deep-seeded fears and emotional turmoil. Players are quickly introduced to Kay, a young adult in a version of Berlin taken over by the ocean. It’s a game with sailing chops that comes close to capsizing under the weight of its own lack of subtlety. Case in point: Sea of Solitude, the new Quantic Dream published 3D Platformer created by Jo-Mei Games. Indie adventure games historically seem to be perfect vehicles for emotionally impactful storytelling.
